More Fickett’s Fifty Goodness... Those 3 to 4 number of range attack are useful
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More Fickett’s Fifty Goodness... Those 3 to 4 number of range attack are useful
Fickett’s Fifty, AC-012
Q: *I have a figure who is a member of the Fickett’s Fifty adventuring company. After making a
ranged combat attack that successfully hits multiple target figures, I am required to deal at least
one damage to each target hit. However, the figure’s ranged damage value is less than the
number of targets successfully hit. What happens?*
A: The Fickett’s Fifty requirement to deal at least one damage to each target successfully hit by
the attack takes priority over regular ranged damage distribution rules. If the ranged damage
value is less than the number of targets, deal one damage to each target.
So if your Shooter has say 4 arrows, it also gets another one from the Fickett's Fifty. All in all thats 5 targets. Even if the shooter has a "0" range damage, It still gets to deal 1 damage to each of the targets hit... pretty cool. So far, I see some pratical application with piercing Castle pieces :-)
Q: *I have a figure who is a member of the Fickett’s Fifty adventuring company. After making a
ranged combat attack that successfully hits multiple target figures, I am required to deal at least
one damage to each target hit. However, the figure’s ranged damage value is less than the
number of targets successfully hit. What happens?*
A: The Fickett’s Fifty requirement to deal at least one damage to each target successfully hit by
the attack takes priority over regular ranged damage distribution rules. If the ranged damage
value is less than the number of targets, deal one damage to each target.
So if your Shooter has say 4 arrows, it also gets another one from the Fickett's Fifty. All in all thats 5 targets. Even if the shooter has a "0" range damage, It still gets to deal 1 damage to each of the targets hit... pretty cool. So far, I see some pratical application with piercing Castle pieces :-)
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