General Volkare Sculpt

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General Volkare Sculpt

Post by Admin on Tue Apr 23, 2013 5:51 pm


Ocean area is currently inaccessible

These players shall be removed from the World Map.
Aether, Vncerys, and Bromknight.

Let's Begin.

At the end of the tournament for the week.
1) Warlord tallies the number of rounds played by each conqueror.
2) Warlord tallies the number of wins per player.
3) Warlord tallies the number of votes per player.
4) Starting from the last week's Top 1 onwards.
  4.a) Conqueror dictates the tile adjacent to his "Raiding party" that he intends to conquer. If Tile is vacant, the tile is conquered immediately. Remember that a tile that is NOT occupied by the Conqueror's "Armada" that is occupied by the conqueror is a "Raiding Party". If Tile is not vacant follow Rules of Engagement Section 1.
  4.b) Conqueror dictates the tile adjacent to his "ARMADA" that he intends to move to. If Tile is vacant, the tile is conquered immediately. If Tile is not vacant follow Rules of Engagement Section 2.
 4.c) Conqueror constructs any structure that they have the requirements for.

5) Warlord updates the map on Monday or Tuesday.
6) "Armada" vs "Armada" Eliminations are broadcasted in between Sunday to Wednesday. Conquerors have until Saturday to declare an "Allied Proxy".
7) Rankings are Updated on Thursday or Friday.


"ARMADA" - Main Army (Initial 3,000pt army. Increases by 500 for each other Conqueror Slain by the Conqueror )

- Cap movement per week is 4 Tiles **OVERALL**
- Per win per week = 1 Tile movement (starting 6/7/14)
- A conqueror may pay either 1 WIN or 500 Gold or 1 Vote to move an additional 1 Tile. Take note of CAP movement limit.
- An "Armada" always beats an opposing tile unless  occupied by another "Armada".
- Army build follows the format of "Faction Title match" but may chose any single faction.
- If a Conqueror's "Armada" is defeated, he is eliminated from the Emperor's Cup.

.
"Raiding Party"
-Per round played in a tournament. = 1 Tile movement (starting 6/7/14)
-500 pt army plus the Conqueror's General/Hero
-cannot beat an ARMADA

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Tower (structure)
100 Gold cost to construct
- occupies 1 Tile
- add +1 to Tile Roll Clash on occupied tile.


Monastery (structure)
500 Gold cost to construct
- only 3 per Conqueror
- occupies 1 tile
- per monastery, player may reroll his roll that requires a single "1d6". Can only be used 1x per game per Total Monasteries.
- destroyed when tile is occupied by an opponent.

Cavalry Stable (structure)
500 Gold to construct
- occupies 1 tile
- required for level 4 and level 5 Hero to wield Cavalry.
- destroyed when tile is occupied by an opponent.

Senate Citadel (structure)
1,000 Gold to construct
- only 1 per Conqueror
- occupies 1 tile
- Generates "1" Vote that can be given to any conqueror including himself
- destroyed when tile is occupied by an opponent.

Casino (structure)
1,000 Gold to construct
- only 3 per Conqueror
- occupies 1 tile
- per casino, player has the "Hex" ability that covers the whole battlefield. Can only be used 1x per game per Total Casinos.
- destroyed when tile is occupied by an opponent.

Armory(structure)
5,000 Gold to construct
- only 1 per Conqueror
- occupies 2 tiles
- All Friendly Figures get +1 defense.
- destroyed when tile is occupied by an opponent.

Forge (structure)
10,000 Gold to construct
- only 1 per Conqueror
- occupies 2 tiles
- All Friendly Figures get +1 sword attack.
- destroyed when tile is occupied by an opponent.

xxxxxx

Rules of Engagement

Section 1 (Raiding party vs. Raiding party)
- Both invading Raiding party and defending Raiding party roll 1d6. If defending Raiding party is not present, Warlord will proxy roll for him. The winner of the roll occupies the Tile. These modifiers will apply to the roll:
Section 1.a) Higher ranked conqueror gets +1 (defending or attacking)
Section 1.b) Defending conqueror with a tower gets +1
A tile may be attacked repeatedly as long as the attacking conqueror has enough actions for it.
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