TITLE MATCH RULES

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TITLE MATCH RULES

Post by Admin on Wed May 01, 2013 8:11 pm

These are the ELITE TITLES:

Atlantis / Atlantean Empire = "EMPEROR"
Apocalypse = "TYRANT"
Black Powder Rebels / Black Powder Revolutionaries = "KING"
Dark Crusader / Necropolis Sector = "DEATH SPEAKER"
Draconum = "DRAGON GOD"
Elemental League / Elemental Freeholds = "PROPHET"
Elven Lord / Knights Immortal = "HIGH ELVEN LORD"
HERO = "LEGENDARY"
Orc Raider / Orc Khans = "KZAR"
Shyft = "PATRIACH"
Solonavi = "OVERLORD"

Army Build Rules:
- The composition of the army list should be composed of Faction figures with DIRECT AFFILIATION to the Title being fought.
- Order Of the Nine (magespawn) are allowed for the army build since they become affiliated to the faction upon deployment.
- Standard Army Build is 500pts unless both challenger and Title Holder agrees to a different format (ex. conquest)
- Castle Pieces (No Faction but are NOT magespawn) are allowed but must be approved by both Title Holder and challenger.
- Borrowing/Lending of figures is allowed.
- Proxy Cards are allowed but ONLY if the opponent allows it.
- No swapping of armies/components within the 1st or 2nd round of an ATTEMPT

How to Challenge:
- Contact the Defending Title Holder via Text/FB/IM/Verbal and set a Schedule (place and time) for the event.
- AGREE on an army Build , Format, Date, Time and Venue for the event.
- Per day, a Challenger is allowed a maximum of 2 ATTEMPTS to vie for the Title.
- Players are allowed to change armies PER ATTEMPT (not per round)
- IMPROMPTU /Verbal/On the SPOT (unscheduled) challenges can be declined by the Title Holder and does not count towards Dethrone instance conditions.
- A title holder may play a maximum of TWO attempts per game day per faction only. This means he can play 2 attempts from a single challenger or 1 attempt from 2 challengers per day for a particular faction only. So, if he has say 2 titles, he can play a maximum of 4 attempts for that day (2 for each faction) and so on.



Victory Conditions:
- Title Holder only needs to win once per ATTEMPT to beat the challenger.
- Challenger needs to beat the Title Holder TWICE IN A ROW per ATTEMPT to defeat the Title Holder.
- For Victory, players check for Objectives ; then Kill points if a tie for objectives. If still a tie after kill points then BOTH players Lose the round. (Bad news for the challenger as this means an Auto-loss for the current ATTEMPT)


Dethrone Conditions:
- Challenger issues Public challenge (must be documented digitally via either text ; Forum post ; FB post ; forum PM ; email). Title Holder declines (first instance).
- Challenger can re-issue Public challenge date upto 7 days after the first. If Title Holder declines (second instance)
- Challenger can re-issue Public challenge date upto 7 days after the second. If the Title Holder declined (third instance)
- Challenger can re-issue Public challenge date upto 7 days after the third. If the Title Holder declined (fourth instance)
- Challenger can re-issue Public challenge date upto 7 days after the fourth. If the Title Holder still declines TITLE IS DECLARED VACANT
- If Challenger fails to adhere to any of the AGREED dates then the instance count is reset to "zero"


FAQ:
When is a challenge declined?
* If Title Holder responds with either a reason or fails to respond with any reply to the challenge, then it is still counted as declined.
* Basically if he can't and isn't there then the challenge is still considered declined.

Who determines venue?
* Both parties should determine a feasible venue and day. Slight Lineage to the Title Holder player.
* NG Glorietta and Centris will always be considered "feasible" venues.

What if the Title Holder is only available on the 8th to 14th day?
* 1 instance counted per 7 days.
* as a general rule of thumb, basically the Title Defender has 4 weeks to defend the Title from the designated challenge date*

What if both the Title Defender and challenger are at the venue but can't play due to some venue constraint?  (no available tables or ongoing MK tournament)
* Warlord disgression. The call will likely favor the Player who came first or is presently at the venue.

xxxxx

For Vacant TITLES: (Either none claimed or TITLE holders dethroned due to failing to defend title after several scheduled matches)

Any 2 contenders battle in a best of 3 Round. Battle must be Digitally Public declared and documented.

xxxxx

Trash Talking in the name of Theme/Flavor is Allowed. I leave it up to the players to determine the extent of that.
If things are getting a little bit out of hand just let me know. We're all friends here.

xxxxx
Up for Debate or possible inclusion:
- Different faction Mounts since they affiliate to the Rider's Faction upon deployment.
- Domains for "PURE" factions that only work on a 6 from a 1d6 roll (No Order of the 9)
- Roger's new pure factions ability specific.
- Earlier Player at the Venue determines 1st or 2nd player at the first ATTEMPT first round.


Last edited by Admin on Wed Apr 23, 2014 7:27 pm; edited 6 times in total
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Re: TITLE MATCH RULES

Post by Celestial Striker on Wed May 01, 2013 8:27 pm

These new rules define the matches in a clearer perspective, thanks sir Rino!
Unlike before, a Title holder must defeat a challenger twice, i.e. challenger wins 1st match, title holder wins 2nd, we have a 3rd match.. Atleast a challenger can have 2 attempts in a day! hehehe
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Re: TITLE MATCH RULES

Post by Admin on Wed May 01, 2013 9:13 pm

Celestial Striker wrote:These new rules define the matches in a clearer perspective, thanks sir Rino!
Unlike before, a Title holder must defeat a challenger twice, i.e. challenger wins 1st match, title holder wins 2nd, we have a 3rd match.. Atleast a challenger can have 2 attempts in a day! hehehe

I'll give credit to Roger for thinking that one up actually. Idea
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Re: TITLE MATCH RULES

Post by Guest on Wed May 01, 2013 9:34 pm

Nice rules Smile

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Re: TITLE MATCH RULES

Post by Guest on Thu May 02, 2013 12:46 am

Some clarifications/additions to the above regarding the victory conditions (as originally agreed with Rino):

1.Title holders need only to win the FIRST ROUND to successfully defend the title. If this happens, either the same challenger may then make a SECOND attempt for the title or a new challenger may attempt for the title.

2.A title holder may play a maximum of TWO attempts per game day per faction only. This means he can play 2 attempts from a single challenger or 1 attempt from 2 challengers per day for a particular faction only. So, if he has say 2 titles, he can play a maximum of 4 attempts for that day (2 for each faction) and so on.

2.If the title holder loses the first round, the match becomes a best of 3 rounds and the title holder must then defeat the challenger in TWO CONSECUTIVE rounds to retain his title.

3.If the challenger wins the FIRST round and the match becomes a best of three rounds, he will only need just ONE more win to successfully dethrone the current title holder. Say the challenger wins the 1st, then the title holder wins the 2nd and then the challenger wins the 3rd round, the challenger now becomes the new title holder.

For the possible rule inclusions, I am inclined to vote for the faction pure special abilities I thought of for this. However, I am also keen on considering disregarding the mount's factions for pure faction builds.

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Re: TITLE MATCH RULES

Post by Admin on Thu May 02, 2013 12:15 pm

By the way guys, don't forget to vote on the poll on top so that it can be reviewed by the Season 2 Committee for possible inclusion ...
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Re: TITLE MATCH RULES

Post by Guest on Thu May 02, 2013 1:32 pm

I DO NOT agree with the 4th option man for a number of reasons Very Happy .

for one im one of those that comes later the day Very Happy.

some armies are greatly affected on who goes 1st IE my onitcha/stone shatter army. i can still name a few more combos man lol

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Re: TITLE MATCH RULES

Post by Admin on Thu May 02, 2013 3:04 pm

Hehehe It's ok to agree to disagree as long as we agree to it.

Reason for it is to promote punctuality. As everyone knows, I'm probably the most hit by it but I don't mind since I want to give credit to the early birds.

I usually build armies with the assumption that I'm not the first player anyway. Helps one cope faster.

So far, the "Different faction Mounts since they affiliate to the Rider's Faction upon deployment." is gaining ground.
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Re: TITLE MATCH RULES

Post by Guest on Thu May 02, 2013 4:28 pm

wahahahaha PUNCTUALITY wahahahaha.

Also wat if the venue is in my place. I automatically get the 1st turn advantage??? hahahaha

Also

Victory Conditions:
- Title Holder only needs to win once per ATTEMPT to beat the challenger.
- Challenger needs to beat the Title Holder TWICE IN A ROW per ATTEMPT to defeat the Title Holder.

Isn't it that the challenger needs to win the 1st game if he wins the title holder needs to win the remaining 2 games??? Tama b???

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Re: TITLE MATCH RULES

Post by Admin on Thu May 02, 2013 5:56 pm

as I understood that would take too long. matatali lang sa title matches yung player.. kawawa naman. He still has to play in a tournament or fight off other contenders that's why we simplified it.

There are "2" Attempts anyway. The challenger has to make a convincing win.

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Re: TITLE MATCH RULES

Post by Guest on Thu May 02, 2013 7:47 pm

so the defender needs to win just 1 game. But the challenger needs to win 2 games straight if I understand it correctly???

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Re: TITLE MATCH RULES

Post by Admin on Thu May 02, 2013 8:22 pm

Yup.. straightforward total Knockout. I understand that it does have an advantage towards the defender but it also allows for eventually more match-ups from other contenders who vie for the coveted title.
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Re: TITLE MATCH RULES

Post by Guest on Thu May 02, 2013 8:47 pm

Thank you for the clarifications Smile

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Re: TITLE MATCH RULES

Post by Guest on Thu May 02, 2013 8:49 pm

- Roger's new pure factions ability specific.

I already voted but there's something I don't understand... Question

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Re: TITLE MATCH RULES

Post by Guest on Fri May 03, 2013 12:33 am

The pure faction abilities should be posted here for everyone to know what they are all about. Very Happy

By the way, I posted the clarification on the victory conditions above for both the title holder and challenger.

The title holder needs only one win BUT it should be the FIRST ROUND. If he loses the first round, he should defeat the challenger in 2 consecutive rounds to retain his title.

Hope this is clear now. Very Happy

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Re: TITLE MATCH RULES

Post by Admin on Fri May 03, 2013 3:59 am

notorius wrote:wahahahaha PUNCTUALITY wahahahaha.

Also wat if the venue is in my place. I automatically get the 1st turn advantage??? hahahaha

Also

Victory Conditions:
- Title Holder only needs to win once per ATTEMPT to beat the challenger.
- Challenger needs to beat the Title Holder TWICE IN A ROW per ATTEMPT to defeat the Title Holder.

Isn't it that the challenger needs to win the 1st game if he wins the title holder needs to win the remaining 2 games??? Tama b???

Well lets give credit to the venue provider then :-) , at least the first match for being such a gracious host.

Now knowledge is a huge part of an MK army build. Knowing your opponent will be the first player also brings to it a MAJOR advantage. You'll know that he'll do everything that he can on the first turn. Typically after that, they are resource exhausted or the army is too spread out into the thicket of things. Marquez was and is a great counterpuncher against Pacquiao's offense, same rule applies for MK. If you are a good disciple of terrain placement, such advantages are easily negated. You're the second player and terrain placement priority is in your hands. If you're opponent is focused on that first turn advantage, then chances are you'll be ready with a TRAP.

xxxxx

On the note of defending the title, Ideally the more matches the better. I'm all for that. The practicality of it is that a 3 round game for each attempt is gonna hog both players time. It's fine for most but we also have to consider some players that want a chance at it too.

Making it 1 win for the Title Holder and 2 wins for the Challenger to get the title is essentially the only real major current perk absence the one's that we have in the works cooking. In any event, the challenger really needs to win twice in a best of 3 anyway. As mentioned extensively, there is the 2nd attempt to make things right.

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Re: TITLE MATCH RULES

Post by Guest on Fri May 03, 2013 6:15 am

The title holder needs only one win BUT it should be the FIRST ROUND. If he loses the first round, he should defeat the challenger in 2 consecutive rounds to retain his title.


Making it 1 win for the Title Holder and 2 wins for the Challenger to get the title is essentially the only real major current perk absence the one's that we have in the works cooking. In any event, the challenger really needs to win twice in a best of 3 anyway. As mentioned extensively, there is the 2nd attempt to make things right.

Uhmmm... now I'm confused again Sad

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Re: TITLE MATCH RULES

Post by Guest on Fri May 03, 2013 6:22 am

- Different faction Mounts since they affiliate to the Rider's Faction upon deployment.

-go! go! go!

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Re: TITLE MATCH RULES

Post by Celestial Striker on Fri May 03, 2013 6:46 am

ah ok sabi na eh!!!!
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Re: TITLE MATCH RULES

Post by Guest on Fri May 03, 2013 7:02 am

It's contradicting Rolling Eyes

Rino - one win for the title holder and he retains the title, regardless if it's the first or the second game during the first attempt.

Roger - The title holder needs only one win BUT it should be the FIRST ROUND (game). If he loses the first round (game), he should defeat the challenger in 2 consecutive rounds (games) to retain his title.

Well, we can talk about it tomorrow during the royal rumble (yeah!) and clear things out. Razz


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Re: TITLE MATCH RULES

Post by Guest on Fri May 03, 2013 7:02 am

Onga rino, medyo gumulo na.

This was the original ruling we agreed upon before right?

"Title holder needs only to win the FIRST round to retain the title. If he loses the first round, the match becomes a best of 3 rounds and he must then defeat the challenger in TWO CONSECUTIVE rounds."

This means that if the title holder wins the second round (after losing the 1st round), he will still need to defeat the challenger on a 3rd round. If the challenger wins the 3rd round he (the challenger) then automatically becomes the new title holder. Similarly, if the challenger wins the first and 2nd rounds, he becomes the new title holder.

This is like what happened when Roy and I fought our finale Draconum title match. 1st round I lost (was somehow bedazzled by the sight of that ultra rare Storm Dragon then). 2nd round, I made some adjustments and nabbed the win. 3rd round, a couple of critical misses on both sides, my Niasamond biting the dust, some missed crucial break away rolls for Roy and my mentors saving the day by killing the Storm Dragon for the win. Twisted Evil

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Re: TITLE MATCH RULES

Post by Celestial Striker on Fri May 03, 2013 7:08 am

Ano guys should we settle for Roger's rule???
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Re: TITLE MATCH RULES

Post by Guest on Fri May 03, 2013 9:00 am

hhhhhmmmm both ruling sounds good honestly i cant deside now lol

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Re: TITLE MATCH RULES

Post by Admin on Fri May 03, 2013 11:06 am

Yup, realize that they are confusing and wanted to discuss it with the guys this saturday :-)

The original one was tweaked when we had several title matches happening and a lot of challengers came to challenge. If we followed the original, then it would have taken too long to resolve. Hence we came at a compromise which actually turns out to be an ok rule to go with moving forward.

It's easier to remember. Beat the champ twice with two victories per attempt, you get the title. For the title holder, beat them once per attempt.

You'll see that it frees up time for both players and allows for a 2nd or even a 3rd challenger without having to strain the players too much. You don't want to get the title from a Champ who was under fatigue.

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Re: TITLE MATCH RULES

Post by Guest on Fri May 03, 2013 11:24 am

so kelan effective tong ruling n to?????

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