Emperor's CUP Quick Ranking status

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Re: Emperor's CUP Quick Ranking status

Post by Guest on Tue May 20, 2014 8:01 am

Withdrawing 17,500 gold from Joel
Time stamp May 20, 2014

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Re: Emperor's CUP Quick Ranking status

Post by Guest on Tue May 20, 2014 8:10 am

quick question - will there be a championship game at the end of the emperors cup or will just base on the ranking to determine who is the champ?

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Re: Emperor's CUP Quick Ranking status

Post by Admin on Tue May 20, 2014 7:20 pm

Intended to be big:

Before....
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Re: Emperor's CUP Quick Ranking status

Post by Guest on Thu May 22, 2014 7:58 am

looking forward to this Smile

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Re: Emperor's CUP Quick Ranking status

Post by Guest on Thu May 22, 2014 8:11 am

i wonder how this pans out Very Happy

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Re: Emperor's CUP Quick Ranking status

Post by Guest on Thu May 22, 2014 8:35 am

it will be covered with darkness hahaha!

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Re: Emperor's CUP Quick Ranking status

Post by Admin on Thu May 22, 2014 5:24 pm

Kossak wrote:it will be covered with darkness hahaha!

Ummm... Nye... put down that ink bottle... niiice and steady...
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Re: Emperor's CUP Quick Ranking status

Post by Admin on Thu May 22, 2014 7:43 pm

UPDATED: 5/23/14





Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.

Time to strategize guys.

Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking))

X = TOTAL number of Players

The higher the Overall points, the higher the ranking.


"Gold" Ranking Status:
.
.
.
 TOTAL GOLD as of 5/17/14rank
Kossak198001
Notorious119502
War Consort77003
warriorjex64254
ODJN763505
Greenskin45006
aether27007
blind reaper19508
Celestial Striker16509
Deathspeaker Orlac145010
Vncerys Deathwalker90011
Bromknight80012
.
.

"Win" Ranking Status:
.
.

 Total WinsRank
Kossak421
warriorjex332
Notorious253
War Consort214
Greenskin165
ODJN786
Celestial Striker77
Deathspeaker Orlac58
blind reaper58
Vncerys Deathwalker39
Bromknight210
aether011
.
.


.
"Vote" Ranking Status:
.
.
 Votesrank
Kossak261
Notorious162
Greenskin133
blind reaper114
warriorjex105
War Consort66
Vncerys Deathwalker47
Deathspeaker Orlac47
ODJN747
Celestial Striker28
aether09
Bromknight09
.
.

.
.
Warlord (Not ranking) Total Gold as of 4/5/14 (at end of tournament)Emperor's Tax
Kossak127006350
Notorious97004850
War Consort (Paid)9000(Paid)4500(Paid)
ODJN757502875
warriorjex (Paid)5750(Paid)2875(Paid)
aether22001100
greenskin24001200
Deathspeaker Orlac1450725
Blind Reaper1600800
Vncerys Deathwalker900450
Bromknight800400
Celestial Striker(Paid)700(Paid)350(Paid)

Requirements to Level up to Level 3:

1) Hero must be Level 2 (Upon this writing all heroes are now Level 2)
2) Player must pay an EMPIRE TAX equivalent to 50% of their Total GOLD logged as of 4/5/14
 FAQ: Fee for each player is already fixed and determined after the tournament last 4/5/14 deadline.    
"Strictly No extensions". Please refer to 4/11/14 Emperor's Cup update for cost ALREADY associated per player.
3) Players have from 4/5/14 to 5/31/14 to come up with their Final HERO choice. NO DUPLICATES
 FAQ:
Why No Duplicates?
- To create Individuality among players. The Hero is your own personal General that is exclusively dedicated only to you.
For Duplicates, how is the HERO assigned?
- Duplicates are determined on 5/31/14 (May 31) There will be a closed Bidding among the players with duplicates. These players have to wager for the right to use that HERO exclusively. Bids will accept "WINS" , "GOLD", and "VOTES" as mode of payment. The winner of the Bid is the one who wins 2 or all 3 of the categories for mode of payment. This will be time pressured.

Can you pay the Tax for Level 3 and switch heroes?
- Yes, you can pay the Tax at anytime to get to level 3 and try out any hero but come 5/31/14 you must decide on the Final one. If there are duplicates then we go through the bid.







HERO LEVEL 3 POWERS:


"MONEY GRAB"
Player earns an additional 50 Gold each time their HERO eliminates it's captured figure. (CAP at 100 Gold per "ROUND")

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx



"For my MASTER"
At the end of the very Last move of the Last Turn (2nd player or last player) of a Round. If the Hero is standing on the Objective and that Objective token is uncontested to the "MASTER" of the hero, then the Hero earns 50 Gold for his or her "MASTER". The HERO and MASTER must match. The MASTER is the player that had the hero in his roster/army build.
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


"MORPH"
During Amy Building , Player may Choose to deploy their hero in the current level or Below.
 




xxxxx

To help players decide on what Hero to Choose, Take note on these moving forward:









Level 4 Requirements:

- Reach 10 Raiding Party Tiles (one time thing)
- Own a Cavalry Stable (one time thing). If the Cavalry Stable is destroyed, NO MOUNTS can be used.

Level 4 Powers:
- Hero will be able to ride mounts (ANY 2.0 MOUNT)
- Heroes "while mounted" gain the Impale, Trample and the Horsemanship proficiency.
- Hero "while mounted" will have their Base damage MAX cap at 3.
- Range Damage will of course depend on the current Base damage MAX cap at 3.
- Dismounted Heroes revert back to their printed Damage Value
- Players are given 150 points to configure the Hero and it's mount . This 150 points is not part of the Army Build Total.
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Hero/mount Cavalry can use either Nimble or Ram but never BOTH.

FAQ:
Why the Base damage MAX cap at 3?
- We want the Hero to be comparable to existing known Riders. Heck even the Apocalypse Riders only had 3 Base Damage Max.

Warrior Huhn Level 4 has 12range and 4 base damage. How does that translate when mounted?
- Warrior Huhn Level 4 still has 12 range. 3 base damage that can be enhanced with impale (+2). His range damage will be "3".

Barber Hurgg Level 4 has 8 range and 2 base damage. How does that translate when mounted?
- Barber Hurgg Level 4 still has 8 range. 2 base damage that can be enhanced with impale (+2). His range damage will be "2".


xxxxxxxxxxxxxxxxxxxxxxxxxx






Level 5 Requirements:
- Eliminate a Conqueror.

Level 5 Powers:
- Hero may wield an item/relic . Normal Item/relic in game Equip rules apply.
- Hero has all Level 4 Powers to ride a mount. Note that NO cavalry stable = No Mount
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Players are given 150 points to configure the Hero and it's accessories be it with a mount or items/relics or a combination of both. This 150 points is not part of the Army Build Total.


Last edited by Admin on Mon Jun 09, 2014 4:23 pm; edited 2 times in total
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Re: Emperor's CUP Quick Ranking status

Post by Admin on Sat Jun 07, 2014 4:04 am


Ocean area is currently inaccessible

These players shall be removed from the World Map.
Aether, Vncerys, and Bromknight.

Conquerors at the Centris Venue on 6/7/14 chose a location. All other Conquerors locations were randomly rolled.

Let's Begin.

At the end of the tournament for the week.
1) Warlord tallies the number of rounds played by each conqueror.
2) Warlord tallies the number of wins per player.
3) Warlord tallies the number of votes per player.
4) Starting from the last week's Top 1 onwards.
  4.a) Conqueror dictates the tile adjacent/diagonal to his "Raiding party" that he intends to conquer. If Tile is vacant, the tile is conquered immediately. Remember that a tile that is NOT occupied by the Conqueror's "Armada" that is occupied by the conqueror is a "Raiding Party". If Tile is not vacant follow Rules of Engagement Section 1.
  4.b) Conqueror dictates the tile adjacent/diagonal to his "ARMADA" that he intends to move to. If Tile is vacant, the tile is conquered immediately. If Tile is not vacant follow Rules of Engagement Section 2.
 4.c) Conqueror constructs any structure that they have the requirements for. Conqueror's reap the benefit of the structure immediately.

5) Warlord updates the map on Monday or Tuesday.
6) "Armada" vs "Armada" Eliminations are broadcasted in between Sunday to Wednesday. Conquerors have until Saturday to declare an "Allied Proxy".
7) Rankings are Updated on Thursday or Friday.

xxxxx


"ARMADA" - Main Army (Initial 3,000pt army. Increases by 500 for each other Conqueror Slain by the Conqueror )

- Cap movement per week is 4 Tiles **OVERALL**
- Per win per week = 1 Tile movement (starting 6/7/14)
- A conqueror may pay either 1 WIN or 500 Gold or 1 Vote to move an additional 1 Tile. Take note of CAP movement limit.
- An "Armada" always beats an opposing tile unless  occupied by another "Armada".
- Army build follows the format of "Faction Title match" but may chose ANY single faction.
- The Apocalypse Dragon, Santa Clause, Snowman figures are NOT allowed.
- Castles are NOT allowed (can't really move with a big army)
- Any tile passed by or occupied by an ARMADA becomes a raiding party.
- If a Conqueror's "Armada" is defeated, he is eliminated from the Emperor's Cup.


.
"Raiding Party"
-Per round played in a tournament. = 1 Tile movement (starting 6/7/14)
-500 pt army plus the Conqueror's General/Hero
-Any tile passed by or occupied by a raiding party becomes a raiding party.
-cannot beat an ARMADA

xxxxxxxxxxxxxxxxx

STRUCTURES
General rules
- Structures are immediately constructed as long as the conqurer satisfies the requirements.
- destroying 1 of a 2 tile structure will destroy the structure and the remaining til becomes neutral.
- Conqueror may voluntarily destroy their own structure for whatever purpose*


Tower (structure)Tower (structure)
100 Gold cost to construct
- occupies 1 Tile
- add +1 to Tile Roll Clash on occupied tile.
- destroyed when tile is occupied by an opponent.
.

Monastery (structure)
500 Gold cost to construct
- only 3 per Conqueror
- occupies 1 tile
- per monastery, player may reroll his roll that requires a single "1d6" (ex. weapon master, magic healing, breakaway, counterspell...). Can only be used 1x per game per Total Monasteries.
- destroyed when tile is occupied by an opponent.
.

Cavalry Stable (structure)
500 Gold to construct
- occupies 1 tile
- required for level 4 and level 5 Hero to wield Cavalry.
- destroyed when tile is occupied by an opponent.
.

Senate Citadel (structure)
1,000 Gold to construct
- only 1 per Conqueror
- occupies 1 tile
- Generates "1" Vote that can be given to any conqueror including himself per week
- destroyed when tile is occupied by an opponent.
.

Casino (structure)
1,000 Gold to construct
- only 3 per Conqueror
- occupies 1 tile
- per casino, player has the "Hex" ability that covers the whole battlefield. Can only be used 1x per game per Total Casinos.
- destroyed when tile is occupied by an opponent.


Armory(structure)
5,000 Gold to construct
- only 1 per Conqueror
- occupies 2 tiles
- All Friendly Figures get +1 defense.
- destroyed when tile is occupied by an opponent.
.

Forge (structure)
10,000 Gold to construct
- only 1 per Conqueror
- occupies 2 tiles
- All Friendly Figures get +1 sword attack.
- destroyed when tile is occupied by an opponent.
.
xxxxxxxxxxxx


Rules of Engagement

Section 1 (Raiding party vs. Raiding party)
- Both invading Raiding party and defending Raiding party roll a 1d6. (If defending Raiding party is not present, Warlord will proxy roll for him). The winner of the roll occupies the Tile. These modifiers will apply to the roll:
 Section 1.a) Higher ranked conqueror gets +1 (defending or attacking)
 Section 1.b) Defending conqueror with a tower gets +1
A tile may be attacked repeatedly as long as the attacking conqueror has enough actions for it.

Section 2 (Armada vs. Armada)
- Both Attacking and Defending conqueror MUST schedule a Conquest match on or Before the next Saturday. On the WHOLE DAY of the match itself, Both Conquerors CANNOT DONATE GOLD.
.
- Army build shall follow the "Faction Title format" except that the conquerors may choose any single Faction to represent this epic last stand. 
.
- Items:No more than two items (only one of which may be a relic) may be included in a Conquest army for every 400 points in the build total.
(example for 3,000pts: 7 relics *max* and 7 items; 6 relics and 8 items; 5 relics and 9 items; etc...)
.
- Each side receives one action per turn per full 400 points of their army’s build total. You receive one additional action if you have at least one figure with the Command special ability in your army.
(example for 3,000pts: 7+1=8 actions if it has at least 1 Figure with command)
.
- Table should be 4ft x 4ft. Deployment is 4in deep from the table edge. NO 8in limit from the left and right side for the deployment. Regardless of army size 3 x CD-sized OBJECTIVE TOKENS will be used. 1st Objective Token at the center of the table. Use the 1st and 2nd player dice roll to determine the distance of the 2nd and 3rd Objective Token. Whatever the roll MINIMUM distance is 9in center dot of the 2nd and 3rd Objective token from Conqueror's Table edge .
To determine ownership of an objective token we count the TOTAL FIGURE POINT cost in BASE CONTACT" with the objective token.
.
- Terrain placement as Normal.
.
- 2 hours Time Limit
.
- NO infinite combo (ex. nimble infinite spinning...). Basically anything that cycles for a Billion times or more in just one action or moment is also considered infinite.
.
- If the conqueror is not available for "any reason", they may assign an "ALLIED Proxy" to represent them. The "ALLIED Proxy" must have an army build total equal to the conqueror being represented BUT MINUS 1,000 pts. The ALLIED Proxy suffers no direct penalty (ex. he is not eliminated from the CUP if he loses).
If NO ALLIED Proxy comes forth, then the conqueror with his Armada army present at the Venue (Last day Saturday) wins.  
If BOTH conquerors are NOT available the whole week and have NO "ALLIED Proxy", then warlord will sadly have to roll a 1d6 to determine the victor between the two.
.
- All Tiles occupied by the eliminated conqueror are declared Neutral. All their structures shall be destroyed. The Eliminated conqueror shall be removed from the Ranking.

**Note: nothing really lost for an eliminated Conqueror as they still get to play in tournaments and can vie for the prizes. Their Gold, Wins, and Vote will not be tallied.**

as a precaution:
** Any Conqueror caught CHEATING ACTUAL match results (ex. No actual match occurred but submitted a result, started a match but immediately conceded during the early time of the game with the intent of just having a lot of rounds for raid party movement purposes..etc.) shall be Eliminated from the Emperor's Cup Immediately.**



The Emperor's Cup will span from June 7 to July 12.
The Champion shall be the TOP 1 Ranked Conqueror Overall
with a much coveted "Call Familiar Spell Card" and a TROPHY as Prize!!!


Last edited by Admin on Thu Jun 19, 2014 9:36 pm; edited 1 time in total
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Re: Emperor's CUP Quick Ranking status

Post by Admin on Wed Jun 11, 2014 1:12 pm

Still waiting for Jonjon, Roger, Carlo, and Ralph to declare their map move if any so that I can start tabulation for the Rankings with the Tile Domain factored in. We might see a new ranking swing.
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Re: Emperor's CUP Quick Ranking status

Post by Admin on Thu Jun 12, 2014 8:37 pm

UPDATED: 6/14/14



.



Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.

Time to strategize guys.

Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking) + (X - Domain Tile ranking))

X = TOTAL number of Players

The higher the Overall points, the higher the ranking.


"Gold" Ranking Status:
.
 
 TOTAL GOLD as of 6/7/14rank
Notorious141201
Kossak134002
War Consort86003
ODJN770504
Greenskin64305
warriorjex41256
blind reaper28507
Deathspeaker Orlac24508
Celestial Striker4509
.
.

"Win" Ranking Status:

.
.
 Total WinsRank
Kossak491
warriorjex362
Notorious283
War Consort224
Greenskin205
ODJN786
Celestial Striker86
Deathspeaker Orlac77
blind reaper68
.
.


"Vote" Ranking Status:
.
.
 Votesrank
Kossak291
Notorious152
blind reaper123
Greenskin114
warriorjex105
War Consort86
Deathspeaker Orlac47
ODJN738
Celestial Striker29
.
.

"Domain Tiles" Ranking Status:
.
.
 
 Domain Tiles
Rank
Kossak91
War Consort82
blind reaper82
Greenskin73
warriorjex73
Celestial Striker54
Notorious45
ODJN745
Deathspeaker Orlac45
.
.





.
.
Warlord (Not ranking) Total Gold as of 4/5/14 (at end of tournament)Emperor's Tax
Kossak127006350
Notorious97004850
War Consort (Paid)9000(Paid)4500(Paid)
ODJN757502875
warriorjex (Paid)5750(Paid)2875(Paid)
aether22001100
greenskin24001200
Deathspeaker Orlac1450725
Blind Reaper1600800
Vncerys Deathwalker900450
Bromknight800400
Celestial Striker(Paid)700(Paid)350(Paid)

Requirements to Level up to Level 3:

1) Hero must be Level 2 (Upon this writing all heroes are now Level 2)
2) Player must pay an EMPIRE TAX equivalent to 50% of their Total GOLD logged as of 4/5/14
 FAQ: Fee for each player is already fixed and determined after the tournament last 4/5/14 deadline.    
"Strictly No extensions". Please refer to 4/11/14 Emperor's Cup update for cost ALREADY associated per player.
3) Players have from 4/5/14 to 5/31/14 to come up with their Final HERO choice. NO DUPLICATES
 FAQ:
Why No Duplicates?
- To create Individuality among players. The Hero is your own personal General that is exclusively dedicated only to you.
For Duplicates, how is the HERO assigned?
- Duplicates are determined on 5/31/14 (May 31) There will be a closed Bidding among the players with duplicates. These players have to wager for the right to use that HERO exclusively. Bids will accept "WINS" , "GOLD", and "VOTES" as mode of payment. The winner of the Bid is the one who wins 2 or all 3 of the categories for mode of payment. This will be time pressured.

Can you pay the Tax for Level 3 and switch heroes?
- Yes, you can pay the Tax at anytime to get to level 3 and try out any hero but come 5/31/14 you must decide on the Final one. If there are duplicates then we go through the bid.







HERO LEVEL 3 POWERS:


"MONEY GRAB"
Player earns an additional 50 Gold each time their HERO eliminates it's captured figure. (CAP at 100 Gold per "ROUND")

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx



"For my MASTER"
At the end of the very Last move of the Last Turn (2nd player or last player) of a Round. If the Hero is standing on the Objective and that Objective token is uncontested to the "MASTER" of the hero, then the Hero earns 50 Gold for his or her "MASTER". The HERO and MASTER must match. The MASTER is the player that had the hero in his roster/army build.
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


"MORPH"
During Amy Building , Player may Choose to deploy their hero in the current level or Below.
 




xxxxx

To help players decide on what Hero to Choose, Take note on these moving forward:









Level 4 Requirements:

- Reach 10 Raiding Party Tiles (one time thing)
- Own a Cavalry Stable (one time thing). If the Cavalry Stable is destroyed, NO MOUNTS can be used.

Level 4 Powers:
- Hero will be able to ride mounts (ANY 2.0 MOUNT)
- Heroes "while mounted" gain the Impale, Trample and the Horsemanship proficiency.
- Hero "while mounted" will have their Base damage MAX cap at 3.
- Range Damage will of course depend on the current Base damage MAX cap at 3.
- Dismounted Heroes revert back to their printed Damage Value
- Players are given 150 points to configure the Hero and it's mount . This 150 points is not part of the Army Build Total.
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Hero/mount Cavalry can use either Nimble or Ram but never BOTH.

FAQ:
Why the Base damage MAX cap at 3?
- We want the Hero to be comparable to existing known Riders. Heck even the Apocalypse Riders only had 3 Base Damage Max.

Warrior Huhn Level 4 has 12range and 4 base damage. How does that translate when mounted?
- Warrior Huhn Level 4 still has 12 range. 3 base damage that can be enhanced with impale (+2). His range damage will be "3".

Barber Hurgg Level 4 has 8 range and 2 base damage. How does that translate when mounted?
- Barber Hurgg Level 4 still has 8 range. 2 base damage that can be enhanced with impale (+2). His range damage will be "2".


xxxxxxxxxxxxxxxxxxxxxxxxxx






Level 5 Requirements:
- Eliminate a Conqueror.

Level 5 Powers:
- Hero may wield an item/relic . Normal Item/relic in game Equip rules apply.
- Hero has all Level 4 Powers to ride a mount. Note that NO cavalry stable = No Mount
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Players are given 150 points to configure the Hero and it's accessories be it with a mount or items/relics or a combination of both. This 150 points is not part of the Army Build Total.


Last edited by Admin on Fri Jun 13, 2014 12:16 pm; edited 2 times in total
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Re: Emperor's CUP Quick Ranking status

Post by Guest on Fri Jun 13, 2014 8:42 am

Movement. This is going to be fun hehehe!

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Re: Emperor's CUP Quick Ranking status

Post by Admin on Fri Jun 13, 2014 1:12 pm

ramming speed
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Re: Emperor's CUP Quick Ranking status

Post by Admin on Wed Jun 18, 2014 5:05 pm



Same Color pertains to an actual matchup pairing.
W = Win
obj = objective
+100 = lower rank beating a higher ranked player



POST TOURNAMENT ACTIVITY:

Nye 4 roundsA16,A17,B16,B17
2 winsF16>G16
-1000 Gold>H16>I16
-1500 GoldMon A16,A17,B16
-3000 GoldDonate to Ralph
-650 GoldDonate to Joel
Notorious6 roundsW19,V19,V18,Y17,X17,W17
3 winsW18>V17>U17
-1 win>T16
-1500 GoldMon W18,X18,Y18
-3000 GoldCas T16,U17,V17
-5000 GoldArmory X19,Y19
War Consort5 roundsL17,K17,L18,K18,J18
4 winsL16,K16,J17,I16
-1500 GoldMon J17,K17,K16
-3000 GoldCas L16,L17,L18
-5000 GoldArmory 
-500 GoldCav N16
Warrior Jex4 roundsA14,A15,B14,B15
1 winC11
- 3 votesD10,E9,E8
-1000 GoldMon A14,B14
Celestial Striker4 roundsR6,R7,R8
1 winNA
-3000 GoldCas R6,R7,S5
-1500 GoldMon R8,R9,S10
Greenskin2 roundsR11,S11
1 win>R10
-1 win>S9
Blind Reaper5 roundsE10,D11,C11(failed),C11,B12(failed)
2 wins
-5000 GoldArmory F9,G9
ODJN7-1 voteJ15


Last edited by Admin on Thu Jun 19, 2014 8:54 pm; edited 1 time in total
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Re: Emperor's CUP Quick Ranking status

Post by Admin on Thu Jun 19, 2014 8:41 pm

UPDATED: 6/20/14



.



Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.

Time to strategize guys.

Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking) + (X - Domain Tile ranking))

X = TOTAL number of Players

The higher the Overall points, the higher the ranking.


"Gold" Ranking Status:
.
 
 TOTAL GOLD as of 6/14/14rank
Kossak95501
Greenskin79302
ODJN774503
Notorious70204
warriorjex47255
Deathspeaker Orlac28506
War Consort13007
Celestial Striker2508
blind reaper09
.
.

"Win" Ranking Status:
.
 Total WinsRank
Kossak511
warriorjex372
Notorious303
War Consort264
Greenskin205
Celestial Striker106
ODJN787
blind reaper87
Deathspeaker Orlac78
.
.

"Vote" Ranking Status:
.
 Votesrank
Kossak301
Notorious152
Greenskin133
blind reaper124
War Consort105
warriorjex86
Deathspeaker Orlac47
ODJN728
Celestial Striker28
.
.

"Domain Tiles" Ranking Status:
.
 
 Domain Tiles
6/14/14
Rank
Kossak161
War Consort161
Notorious142
warriorjex133
blind reaper104
Greenskin104
Celestial Striker75
Deathspeaker Orlac46
ODJN737
.






.
.
Warlord (Not ranking) Total Gold as of 4/5/14 (at end of tournament)Emperor's Tax
Kossak127006350
Notorious97004850
War Consort (Paid)9000(Paid)4500(Paid)
ODJN757502875
warriorjex (Paid)5750(Paid)2875(Paid)
aether22001100
greenskin24001200
Deathspeaker Orlac1450725
Blind Reaper1600800
Vncerys Deathwalker900450
Bromknight800400
Celestial Striker(Paid)700(Paid)350(Paid)

Requirements to Level up to Level 3:

1) Hero must be Level 2 (Upon this writing all heroes are now Level 2)
2) Player must pay an EMPIRE TAX equivalent to 50% of their Total GOLD logged as of 4/5/14
 FAQ: Fee for each player is already fixed and determined after the tournament last 4/5/14 deadline.    
"Strictly No extensions". Please refer to 4/11/14 Emperor's Cup update for cost ALREADY associated per player.
3) Players have from 4/5/14 to 5/31/14 to come up with their Final HERO choice. NO DUPLICATES
 FAQ:
Why No Duplicates?
- To create Individuality among players. The Hero is your own personal General that is exclusively dedicated only to you.
For Duplicates, how is the HERO assigned?
- Duplicates are determined on 5/31/14 (May 31) There will be a closed Bidding among the players with duplicates. These players have to wager for the right to use that HERO exclusively. Bids will accept "WINS" , "GOLD", and "VOTES" as mode of payment. The winner of the Bid is the one who wins 2 or all 3 of the categories for mode of payment. This will be time pressured.

Can you pay the Tax for Level 3 and switch heroes?
- Yes, you can pay the Tax at anytime to get to level 3 and try out any hero but come 5/31/14 you must decide on the Final one. If there are duplicates then we go through the bid.







HERO LEVEL 3 POWERS:


"MONEY GRAB"
Player earns an additional 50 Gold each time their HERO eliminates it's captured figure. (CAP at 100 Gold per "ROUND")

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx



"For my MASTER"
At the end of the very Last move of the Last Turn (2nd player or last player) of a Round. If the Hero is standing on the Objective and that Objective token is uncontested to the "MASTER" of the hero, then the Hero earns 50 Gold for his or her "MASTER". The HERO and MASTER must match. The MASTER is the player that had the hero in his roster/army build.
 
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


"MORPH"
During Amy Building , Player may Choose to deploy their hero in the current level or Below.
 




xxxxx

To help players decide on what Hero to Choose, Take note on these moving forward:









Level 4 Requirements:

- Reach 10 Raiding Party Tiles (one time thing)
- Own a Cavalry Stable (one time thing). If the Cavalry Stable is destroyed, NO MOUNTS can be used.

Level 4 Powers:
- Hero will be able to ride mounts (ANY 2.0 MOUNT)
- Heroes "while mounted" gain the Impale, Trample and the Horsemanship proficiency.
- Hero "while mounted" will have their Base damage MAX cap at 3.
- Range Damage will of course depend on the current Base damage MAX cap at 3.
- Dismounted Heroes revert back to their printed Damage Value
- Players are given 150 points to configure the Hero and it's mount . This 150 points is not part of the Army Build Total.
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Hero/mount Cavalry can use either Nimble or Ram but never BOTH.

FAQ:
Why the Base damage MAX cap at 3?
- We want the Hero to be comparable to existing known Riders. Heck even the Apocalypse Riders only had 3 Base Damage Max.

Warrior Huhn Level 4 has 12range and 4 base damage. How does that translate when mounted?
- Warrior Huhn Level 4 still has 12 range. 3 base damage that can be enhanced with impale (+2). His range damage will be "3".

Barber Hurgg Level 4 has 8 range and 2 base damage. How does that translate when mounted?
- Barber Hurgg Level 4 still has 8 range. 2 base damage that can be enhanced with impale (+2). His range damage will be "2".


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Level 5 Requirements:
- Eliminate a Conqueror.

Level 5 Powers:
- Hero may wield an item/relic . Normal Item/relic in game Equip rules apply.
- Hero has all Level 4 Powers to ride a mount. Note that NO cavalry stable = No Mount
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Players are given 150 points to configure the Hero and it's accessories be it with a mount or items/relics or a combination of both. This 150 points is not part of the Army Build Total.


Last edited by Admin on Tue Jun 24, 2014 8:04 pm; edited 1 time in total
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Re: Emperor's CUP Quick Ranking status

Post by Admin on Mon Jun 23, 2014 5:48 pm


.








 
Conqueror
Nye 1 roundC16
1 win>I15
-3 wins>I14>I13>I12
Notorious1 roundU16
1 win>S15
-3 wins>R14>Q13>P13
Warrior Jex1 roundC11
1 win>F9
- 3 votes>G10>H11>I12
Greenskin2 roundsQ9,P9
1 win>S10
-3 win>R11>Q12>P13
-5000 GoldArm Q10,R10
-10000 GoldFor Q10,R10
-500 GoldSta P9
-2000 GoldCas Q9,S9
-1200 GoldTax for Lev 3
-1000 GoldMon S10,R11
Blind Reaper1 roundeliminated
War Consort1 roundeliminated
Celestial Striker1 roundeliminated
ODJN7
Deathspeaker Orlac


Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.

Time to strategize guys.

Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking) + (X - Domain Tile ranking))

X = TOTAL number of Players

The higher the Overall points, the higher the ranking.


"Gold" Ranking Status:
.
 
 TOTAL GOLD as of 6/21/14rank
Notorious98201
ODJN777502
warriorjex72053
Deathspeaker Orlac32504
Kossak29005
Greenskin06

.

"Win" Ranking Status:

.
.
 Total WinsRank
Kossak491
warriorjex382
Notorious283
Greenskin184
ODJN785
Deathspeaker Orlac76

.


"Vote" Ranking Status:
.
 Votesrank
Kossak311
Notorious152
Greenskin143
warriorjex74
Deathspeaker Orlac45
ODJN726

.

"Domain Tiles" Ranking Status:
.
 Domain Tiles
6/21/14
Rank
Kossak211
Notorious182
warriorjex182
Greenskin153
Deathspeaker Orlac44
ODJN725

.
.
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Re: Emperor's CUP Quick Ranking status

Post by Guest on Fri Jul 25, 2014 4:28 am

wheres the final game pics? Smile

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Re: Emperor's CUP Quick Ranking status

Post by Admin on Mon Jul 28, 2014 4:50 pm

To be uploaded hopefully by today or tomorrow. The holiday helps :-)
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Re: Emperor's CUP Quick Ranking status

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